oldbadge

T2k Exemplary Campaign: Character, Intermission

Now that we've got Bob, let's take a look at his stripped-down sheet. We can also now figure out actual years for these things.



Bob Bobby Bobinsky, 27 year old actor-turned-hero

Attributes:
COG: 6 CDN: 5
EDU: 6 FIT: 7
PER:10 MUS: 7
RES: 6 AWA: 3
CUF: 3 OODA:1

Skills:
Language: English: 6 (Native)
Language: Polish: 4 (Competent)
Animal Husbandry: 7 (Competent)
Artisan: Comedy Writing: 3 (Novice)
Deception: 8 (Professional)
Driving/Heavy: 2 (Novice)
Fieldcraft: 4 (Competent)
Longarm: 1 (Novice)
Mechanics: 1 (Novice)
Mounts: 4 (Competent)
Performance: Stand-Up Comedy: 8 (Professional)
Persuasion: 8 (Professional)

Background:
Birth to Age 18 (1986-2004): Childhood
He's a bit of an oaf, but has a certain charm about himself. Maybe his friends call him Shrek. "Shrek" when people are complimenting him, "Big Oaf" when not. I think he's the charismatic fat kid, like a young John Candy or Jack Black.

Bob is from just outside of Chicago and is of Polish extraction. His family owns a good bit of land in Illinois, and after the Berlin Wall fell his uncle immigrated and started a small farm on it--little more than a hobby. When the bullying and teasing get to be too much, Bobby spends a week or so at his Uncle's farm where he can just forget about mankind. People respond to his jokes really well, though, so he dreams of some day making it big as a movie star. Maybe just a stand-up comic. Maybe he can write for Cracked, at the very least. And hey, his Polish family laughs at his jokes too, so apparently he strikes a universal chord with people (that or he just understands the language well enough to joke in it). Sounds good, let's scribble down those skills.

Age 18-20 (2004-2006): Slacking Off
Bob was one of those kids who didn't go anywhere after high school. He just kind of... stuck around. Friends who went to Northwestern and UIL helped him find venues to practice his stand-up routine, and on occasion he'd actually make a little more than beer tickets for his trouble. When his parents kicked him out, he moved in with his uncle--who was desperate for another hand on the farm who would work for room and board.

Age 20-22 (2006-2008): Undergrad at ILU (Intensive Slacking)
Bob went to ILU and studied theatre. While he didn't gain much from his studies in general academics (ie, he didn't spend 4 points to raise his EDU attribute), it exposed him to a lot more opportunities in the entertainment industry. More gigs, networking with has-beens, could-becomes, and even a few people currently in the game. He joined a dinner theatre and learned how to act for longer than it takes to throw a punchline (Deception, which covers most of acting since you're deceiving people into believing you are/feel/etc something). He also smoothed off some of the edges and started developing a public speaking style. Through it all, he kept helping his uncle out on the farm.

Age 22-26 (2008-2012): Slacking With the Stars
Bob had dropped down to a part-time student ostensibly to work more gigs, but in his heart he knew it was ennui. Life was going nowhere, while friends were rapidly moving on with life. Then one day opportunity came knocking. A connected friend who'd just finished his film degree knew of an open crew position in a major motion picture. Feeling a little guilty, Bob left his uncle's farm and went out west. He was going to be a movie star!..'s horse-sitter. While cleaning the stalls on this modern-day Western wasn't any picnic, it got him more and more face-time with an older, established actor. While everyone else was afraid of the man, Bob ingratiated himself to the man by making an ass of himself. Before he knew it he was a permanent house-guest at the man's estate, taking care of his horses, accompanying the actor on hikes and rides, and helping him rehearse and analyze for his next role. It was hard work, but it's not every day you get to hobnob with movie stars. You, that is, because it sure was for Bob!

Age 26-27 (2012-2013): Atomic Moses
Bob was surrounded by celebrities and their hangers-on when the balloon went up and the world fell down. He had been with his mentor-slash-employer filming on location; after being caught in the middle of their first real war, the group spent a few months hightailing it out of the area and back to the aged actor's ranch. As personal assistant Bob was welcome, but the others who remained had to pull their weight. More than once the ranching community nearly dissolved. It was his mentor who kept the group's spirit together, but it was largely thanks to Bobby's relative expertise that their bodies survived. In the past few months, however, it has become clear: The herd is dying and his aged mentor's health has taken a turn for the worse. Bob has taught them everything he can, and the herds have been migrated for the season. He has six months before he will really, truly be needed again... And there are rumours of a hippie commune about one month's journey to the north who happen to have a famous doctor among their members. And so an unlikely envoy begins his quest to save his hero and his people.

If the guys back home only knew...




Dude, when was the last time your character was this developed just from building a character sheet? This happens every time, to be honest I get my money's worth out of all versions of T2k simply from making characters.

Step 5 is deriving some characteristics like height, weight, wound thresholds and movement speeds, but that doesn't need a tutorial--just a calculator. We could also have gotten some Advantages and Disadvantages for Bob, but we're probably all familiar with how those work. Technically you buy them at character generation with Background points, but I usually don't know what would be appropriate until the end--so I just get matching Advantages/Disadvantages. Works well enough for me!

Tomorrow we'll do Bob's Contacts and then figure out this Equipment Dice thing. This weekend Bob hits the open road!
oldbadge

T2k Exemplary Campaign: Character, Step 4: The Last Year

Welcome back! Here's Bob as he stands now, after tallying everything together:

Bob Bobby Bobinski, Age 26, Comedic Entertainer

COG: 6 CDN: 5
EDU: 6 FIT: 7
PER: 8 MUS: 7
RES: 6 AWA: 3
CUF: 3 OODA:1

Skills
Language: English: 6 (Native)
Language: Polish: 4 (Competent)
Agriculture: 4 (Competent)
Animal Husbandry: 2 (Novice)
Artisan: Comedy Writing: 3 (Novice)
Deception: 8 (Professional)
Driving/Heavy: 2 (Novice)
Fieldcraft: 1 (Novice)
Mechanics: 1 (Novice)
Mounts: 2 (Novice)
Performance: Stand-Up Comedy: 8 (Professional)
Persuasion: 5 (Competent)

The descriptors in parentheses are Ratings, and define what Bob rolls for these things. I've tried to ignore the threshholds and just make Bob naturally. So it looks like Bob is going to be a social skills master, but has some survival capability and the groundwork to develop a trade. Hell, he could lead a small farming community of suburbanites like this! With that inspiration, I think it's time for the balloon to go up. Now we choose his "Last Year" phase.

2012 began with a nuclear-enhanced winter due to nuclear exchange in Europe, followed by martial law in the US due to food shortages (and more), massive outbreaks of war across the globe, and finally ended with a sputtering nuclear exchange that crippled without destroying. This is called "The Last Year," and life changed greatly.

To reflect this, characters' career options are greatly restricted. Characters whose last phase was a military one automatically choose Twilight Warfare (it's called "voluntold" :P), former military who chose to be reservists can choose Twilight Warfare as well, as can those whose last phase was law enforcement, espionage, or paramilitary. There is the Urban Survivalist path, which requires 6+ points in Streetcraft... looks like Bob's not doing that. Rural Survival requires 6+ points in Agriculture, Animal Husbandry, or Fieldcraft. Let's come back to that. There's also Irregular Warfare, which requires 4+ in all Physical attributes and in one ranged weapon--both eliminate Bob, due to his AWA3 (Awareness is physical, I should juggle the order a bit up there huh?). There's also Displacement, which has no prerequisites: It's easy to become a refugee!

But looking at Bob, he's had ample opportunity to be farmer enough to have a 6 in Agriculture, but I like the whole "riding horses with a movie star" bit. So, since I notated each career path the way I did, it's easy for me to go back and pencil in a few changes:

Collapse )

That's exactly what I'd do on a paper sheet--well, OK, I'd just use the eraser, not cross things out, you get the idea. So now he's got Agriculture of nothing, and Animal Husbandry of 6 (Competent). We can now make his Least Year phase Rural Survival. So let's do it!



Age 26-27, The Last Year
Rural Survival: Prerequisites 6+ in Agriculture, Animal Husbandry or Fieldcraft. Check! Bob gets 3+FIT=10 professional skills, no more than 3 in any one.
Persuasion: +3 (8)
Animal Husbandry: +1 (7)
Fieldcraft: +3 (4)
Mounts:: +2 (4)
Longarm: 1
Personal Skills: Hah! It's the end of the world, jackass!

You get 2 more things from this phase: Rads and Equipment Dice. Rads express your radiation exposure due to the aforementioned nuclear slip-n-slide, Equipment Dice are how you outfit your group.

Rads: 1d10x1d6. I roll a 4 on my d10, looking good... and a 1 on my d6. Bob has only gotten 4 rads. Dodged a bullet!

Equipment Dice: Base of 2. Make a Fieldcraft (COG) check, add margin of success.

With a Fieldcraft of 3, Bob is Competent. According to a certain chart he just rolls 2d20L--that means 2d20, take the Lowest result--versus a target number of his COG or lower.

So I roll a d20 once, and it falls on... a 1. Wow, I think my room has high gravity! The "Margin of Success" referred to is how many points you beat the roll by, so subtract the roll from the TN. 6-1=5 so Bob got an MoS of 5. Getting an MoS of 5 or greater indicates utter, undeniable, exceptional success, so we're sitting pretty. But wait, wasn't it 2d20L? The second die isn't wasted--if it succeeds, add 2 to the MoS. As a house rule, if it comes up 20... maybe things aren't so great as we thought. ;) So I roll again, this time a 5. That succeeds, and it doesn't matter by how much (or in this case how little) since we already succeeded. MoS 5, +2 for the extra succeeding die means 7.

Equipment Dice: 2+(MoS)=2+(5+2)=2+7= 9 freaking dice. Some small groups don't end up with this many pooled together! This also gives us a basis for the narrative.

** Note, I jacked this up originally, thought I was dealing with PRE instead of COG, so the results are based off a 13 MoS in the future examples. Ah well, such things happen! It doesn't really change the idea the example's getting across. **

Bob was surrounded by celebrities and their hangers-on when the balloon went up and the world fell down. He had been with his mentor-slash-employer filming on location; after being caught in the middle of their first real war, the group spent a few months hightailing it out of the area and back to the aged actor's ranch. As personal assistant Bob was welcome, but the others who remained had to pull their weight. More than once the ranching community nearly dissolved. It was his mentor who kept the group's spirit together, but it was largely thanks to Bobby's relative expertise that their bodies survived. In the past few months, however, it has become clear: The herd is dying and his aged mentor's health has taken a turn for the worse. Bob has taught them everything he can, and the herds have been migrated for the season. He has six months before he will really, truly be needed again... And there are rumours of a hippie commune about one month's journey to the north who happen to have a famous doctor among their members. And so an unlikely envoy begins his quest to save his hero and his people.

If the guys back home only knew...
oldbadge

T2k Exemplary Campaign: Character, Step 3: Life Path (Redux!)

So now we have Bob, funny fat kid who turned into part of an Offspring song after high school. It really looks like he's going to be a stand-up comic. That would be the Entertainment life path, which has Prerequisites: Personality 9+ and 6+ points in either Deception or a Performance cascade. Bob just needs 1 more point in Performance, but he could never make it with just that. He lacks "it," and in this case we know just what "it" is: a point of Personality. Bob shouldn't feel too badly, though. With his last (and so far only!) phase being Slacking, he couldn't have raised that the needed 1 point anyway. Looks like Bob will be going to school finally!

Age 20-22
Undergraduate University: Prerequisites COG 5+, EDU 6-7 (8 or higher has earned their Bachelor's and must go on to higher education). 2+COG Professional skills, 3 max in any one skill.
PER+1 (4pts)
Deception: 3
Persuasion: 1
2 Personal Skills:
Agriculture: +1 (4)
Performance: Stand-Up Comedy: +1 (6)

Bob went to ILU and studied theatre. While he didn't gain much from his studies in general academics (ie, he didn't spend 4 points to raise his EDU attribute), it exposed him to a lot more opportunities in the entertainment industry. More gigs, networking with has-beens, could-becomes, and even a few people currently in the game. He joined a dinner theatre and learned how to act for longer than it takes to throw a punchline (Deception, which covers most of acting since you're deceiving people into believing you are/feel/etc something). He also smoothed off some of the edges and started developing a public speaking style. Through it all, he kept helping his uncle out on the farm.

Age 22-26
Entertainment: Prerequisites PER9+ (which he has now, 8+1=9), 6+ points in Deception or Performance, which he now has. 15 points Professional skills, no more than 6 total in any.
PER+1 (4pts)
Deception: +5 (8)
Performance: Stand-Up Comedy: +2 (8)
Persuasion: +4 (5)
4 Personal Skills:
Animal Husbandry: +1 (2)
Fieldcraft: 1
Mounts: 2

Special: For every pass though this phase you gain 1 extra contact--which we will go over later. They're pretty cool.

Note the length of this phase is 4 years, not 2. That's not an option. You can call it arbitrary, but it sort of represents time devoted to it one way or another.

So what's the narrative for this Phase?

Bob had dropped down to a part-time student ostensibly to work more gigs, but in his heart he knew it was ennui. Life was going nowhere, while friends were rapidly moving on with life. Then one day opportunity came knocking. A connected friend who'd just finished his film degree knew of an open crew position in a major motion picture. Feeling a little guilty, Bob left his uncle's farm and went out west. He was going to be a movie star!..'s horse-sitter. While cleaning the stalls on this modern-day Western wasn't any picnic, it got him more and more face-time with an older, established actor. While everyone else was afraid of the man, Bob ingratiated himself to the man by making an ass of himself. Before he knew it he was a permanent house-guest at the man's estate, taking care of his horses, accompanying the actor on hikes and rides, and helping him rehearse and analyze for his next role. It was hard work, but it's not every day you get to hobnob with movie stars. You, that is, because it was for Bob!

Collapse )

Tomorrow night I think we'll compile his sheet so far and then throw Bob a nuclear curveball!
oldbadge

T2k Exemplary Campaign: Character, Step 3: Life Path

Now that we've figured out Bob's attributes and his skills and backstory up to age 18 it's time to move on to the Life Path. This is an iterative process where you choose from a set of career options your character qualifies for. These options have various restrictions--for example, you have to meet certain minimum attribute scores in order to join a military force, much less be some special forces dude.

Let's look at Bob again.

COG: 6 CDN: 5
EDU: 6 FIT: 7
PER: 8 MUS: 7
RES: 6 AWA: 3
CUF: 3 OODA:1

Background Skills: 15pts
Language: English: 6
Language: Polish: 4
Agriculture: 1
Artisan: Comedy Writing: 2
Driving/Heavy: 1
Performance: Stand-Up Comedy: 3

This is Bob, our big oaf who runs off to his uncle's farm when his jokes prove an insufficient balm to the slings and arrows of others. So what should Bob do? Well, looking at the career paths, he could go into Petty Crime for 3 years, but that doesn't quite fit Bob. He could go to Undergrad for 2 years (each career path has a fixed Term Length), but I don't think he's quite motivated that way. Well he could stay on the farm with his uncle and go into Farming career for 4 years. I think he is the sort to stay "at home" for a few years after school, but I don't think he'd stick around on the farm. He's kind of a slacker... Which, oddly enough, is a career phase! Slacking, 2 years, no prerequisites. 4 points of professional skills from a certain list, with no more than 2 points total in any one of them. You're slacking, after all. In fact, most career phases give you a selection of Attributes you can raise with your Professional skill points at a cost of 4 skill points per attribute raised... but Slacking has none, because you're slacking.

Age 18-20
Slacking: 4pts Professional Skills, 2 max in any one.
Performance: Stand-Up Comedy: +2 (5)
--oh, see what I did there? +2 this time, the 5 in parentheses is the total because he got 3 points in it during Background Skills. This is more bookkeeping than most do, but it REALLY helps if you decide to change a phase or two. At the very end I'll take the totals and put them on the "front-side" of the character sheet/top of a character page.
Artisan: Comedy Writing: +1 (3)
Mechanics: 1

All career paths also provide 1 Personal skill point per year. These can go to almost any skill, or can be saved and used to raise attributes (which cost 5 points each). The skills and attributes you can raise with Personal skill points do have a maximum limit. If you're raising it above that, you're doing such intensive training/study that your career phase is probably better characterized as something else. Slacking has some special rules, though: You get 4 Personal skill points instead of the expected 2, but they cannot be spent to increase attributes.
4 Personal Skills:
Agriculture: +2 (3)
Animal Husbandry: 1
Driving/Heavy: +1 (2)

So let's look at Bob's sheet. I'm going to include the narrative here just to show how he's starting to develop, and will throw in a narrative for this phase at the bottom.

COG: 6 CDN: 5
EDU: 6 FIT: 7
PER: 8 MUS: 7
RES: 6 AWA: 3
CUF: 3 OODA:1

He's a bit of an oaf, but has a certain charm about himself. Maybe his friends call him Shrek. "Shrek" when people are complimenting him, "Big Oaf" when not. I think he's the charismatic fat kid, like a young John Candy or Jack Black.

Background Skills: 15pts
Language: English: 6
Language: Polish: 4
Agriculture: 1
Artisan: Comedy Writing: 2
Driving/Heavy: 1
Performance: Stand-Up Comedy: 3

Bob is from just outside of Chicago and is of Polish extraction. His family owns a good bit of land in Illinois, and after the Berlin Wall fell his uncle immigrated and started a small farm on it--little more than a hobby. When the bullying and teasing get to be too much, Bobby spends a week or so at his Uncle's farm where he can just forget about mankind. People respond to his jokes really well, though, so he dreams of some day making it big as a movie star. Maybe just a stand-up comic. Maybe he can write for Cracked, at the very least. And hey, his Polish family laughs at his jokes too, so apparently he strikes a universal chord with people (that or he just understands the language well enough to joke in it). Sounds good, let's scribble down those skills.

Age 18-20
Slacking: 4pts Professional Skills, 2 max in any one.
Performance: Stand-Up Comedy: +2 (5)
Artisan: Comedy Writing: +1 (3)
Mechanics: 1
4 Personal Skills:
Agriculture: +2 (3)
Animal Husbandry: 1
Driving/Heavy: +1 (2)

Bob was one of those kids who didn't go anywhere after high school. He just kind of... stuck around. Friends who went to Northwestern and UIL helped him find venues to practice his stand-up routine, and on occasion he'd actually make a little more than beer tickets for his trouble. When his parents kicked him out, he moved in with his uncle--who was desperate for another hand on the farm who would work for room and board.

Next post we'll take a good, hard look at where Bob's headed and what he really wants out of life. And then I think I'll go to bed. ;) Stay tuned!
oldbadge

T2k Exemplary Campaign: Character, Step 2: Background Skills

So in my last post we made Bob, aka Shrek/Oaf. I'll list his stats in a less haphazard format here for reference:

COG: 6 CDN: 5
EDU: 6 FIT: 7
PER: 8 MUS: 7
RES: 6 AWA: 3
CUF: 3 OODA:1

There, nice and neat. So now Bob is 18, looking like a young John Candy or Jack Black. Let's figure out what relevant skills he learned growing up! These are called Background Skills, and Bob gets COG+9 points to assign to them. His COG is 6, so that's 15 points. There's a specific skill list to choose from, it's not unrestricted, and he can assign a max of 3 points to any one. As a special rule, any languages earn double the points assigned to them, and anything with a value of 6 after this doubling is a Native Language. (Yes, he has to buy English.) Knowing that this is a post-apocalyptic campaign, I'm going to tailor Bob's background skills a little. That's not really cheating, since you would expect the people who survive the nuclear war to have done so for a reason.

Let's say Bob is from just outside of Chicago and is of Polish extraction. His family owns a good bit of land in Illinois, and after the Berlin Wall fell his uncle immigrated and started a small farm on it--little more than a hobby. When the bullying and teasing get to be too much, Bobby spends a week or so at his Uncle's farm where he can just forget about mankind. People respond to his jokes really well, though, so he dreams of some day making it big as a movie star. Maybe just a stand-up comic. Maybe he can write for Cracked, at the very least. And hey, his Polish family laughs at his jokes too, so apparently he strikes a universal chord with people (that or he just understands the language well enough to joke in it). Sounds good, let's scribble down those skills.

Background Skills: 15pts
Language: English: 3 (doubled to 6)
Language: Polish: 2 (doubled to 4)
Agriculture: 1
Artisan: Comedy Writing: 2
Driving/Heavy: 1
Performance: Stand-Up Comedy: 3

But wait, I've only spent 12 points, right? Nope! See the slash under "Driving/Heavy"? That's a "Qualification," they cost 3 points and represent a specific range or subset of a skill to which the base skill applies--but only if you have enough training. It's a different skill paradigm than most games' "Specializations." If you can operate a tractor, you can operate a car; the converse is not nearly so true. As Top Gear showed, even very good car drivers have trouble with a tractor. Except The Stig, but some say he has webbed buttocks... Anyway, where was I?

Something else to note are the skills with a colon, like "Language: Polish" or "Performance: Stand-Up Comedy." These are Cascade skills, which is basically a skill you have to fill out when you buy it. If you have the Driving skill, you can at least try something that requires the /Heavy qualification albeit at a significant handicap. On the other hand, just because you can speak one Language doesn't mean you can speak another; just because you can play guitar doesn't mean you can perform Noh drama... or Stand-Up Comedy like Bob!

So now we have Bob, as he stands at 18:

COG: 6 CDN: 5
EDU: 6 FIT: 7
PER: 8 MUS: 7
RES: 6 AWA: 3
CUF: 3 OODA:1

Background Skills: 15pts
Language: English: 6
Language: Polish: 4
Agriculture: 1
Artisan: Comedy Writing: 2
Driving/Heavy: 1
Performance: Stand-Up Comedy: 3

Next step is to take him out into the big scary world. We could immediately throw him into a "The Last Year" phase and make him incredibly young. There is an advantage to doing this, but I'm doing an example!
oldbadge

T2k Exemplary Campaign: Character, Step 1: Attributes

I'm going to start with a new example character. His name will be Bob. I have no idea what Bob is going to be besides an American male, and to keep it completely off-the-cuff I'm going to use the random attribute generation--and assign in rolled order. You can normally assign in any order, or use a pool of points, but Bob is just an example. So we roll 2d6-1 for 7 of the 8 attributes; Education always starts at 6 for developed-nations characters. 5-6 is an average stat. I'm blitzing through some of the nitty-gritty since I think all of you are familiar with RPGs, so I make my rolls and assign them in order:

Awareness (AWA): 3
Coordination (CDN): 5
Fitness (FIT): 7
Muscle (MUS): 7
Cognition (COG): 6
Education (EDU): 6 (remember, it always starts at 6)
Personality (PER): 8
Resolve (RES): 6

So there's Bob at the most basic level of abstraction. He's a bit of an oaf, but has a certain charm about himself. Maybe his friends call him Shrek.

There are 2 more attributes derived from these: Coolness Under Fire, which is how well you keep your shit together under duress, and Observe-Orient-Decide-Act, which is how quickly you respond and adapt to your surroundings. OODA is a lot like Initiative or Speed in many systems, CUF is like a Courage attribute that actually gets used. Call of Cthulhu players should be able to relate to it quite well. CUF is 1/2 of your Resolve, OODA is 1/2 of your Awareness, and unfortunately for Bob it is rounded down.

Coolness Under Fire (CUF): 3
Observe-Orient-Decide-Act (OODA): 1

Yeah. "Shrek" when people are complimenting him, "Big Oaf" when not. I think he's the charismatic fat kid. But have no fear Bob has his whole life ahead of him!

Now I could have assigned all those except EDU wherever I wanted and made him a bit of an athlete, or maybe a mathlete. Use PER as a dump stat and he could be a pretty serious contender in a fight. There are options for juggling stats around too, but we'll keep Bob just the way we got him.

By the way, let's add up what we rolled. 3+5+7+7+6+6+8=42, and it didn't take us seven and a half million years to get. 42 is the average for (2d6-1)x7, which makes me smile: Even though Bob is completely average, we've already got an idea of just who Bob is.
oldbadge

T2k Exemplary Campaign: Intro

What is this T2k thing?
T2k is Twilight: 2000, and it has nothing to do with sparkling ambisexual teenagers. T2k is an RPG written originally in 1984 by a company who specialized in strategic wargames, especially of the Cold-War-Heats-Up variety. Instead of a MAD situation, they envisioned a gradual warming and rising of tensions, limited use of tactical (versus much larger strategic) nuclear weapons that pushes so slowly over the brink that it goes unnoticed until past the point of no return. I'm using the newest edition by a different group of authors in the spirit of the original, Twilight: 2013 aka T2k13. Still call it T2k though.

TLDR: No vampires, no sparkles, but plenty of people glow green.

OK, so... Why T2k?
I think there are three main reasons to enjoy T2k.
1.) Emotional Attraction: It's Real. This could be you. Twilight: 2013 had the least-well-received future-history of all the editions. However, every week on the forums one of the possibilities that the authors had identified and used in the backstory was on the news, happening in real life.
2.) Emotional Attachment: They're Real. T2k uses a version of the old Traveller system, meaning you create your character not by assigning skills but choosing what they did for 1-6 years at a time. You raise your character from 18 until you decide you're done--or if using the random options, until war breaks out. This may sound goofy, but in creating a character this way I always end up developing a character whose life didn't quite turn out the way they planned. Chances are taken, opportunities are squandered, life gets in the way. Before play even begins you have a very real person on your hands!
3.) Narrative: Real People, Not Heroes, Surviving Real Bad Situations Make Real Heroes. Whether you make a grizzled combat veteran or a naive basement-dwelling zombie apocalypse fan, a doctor or a housewife, you have a real person--not a cardboard cutout. Collapse ) They're not heroes. Especially at this point, nobody's got the luxury of being in it just for others. Now place this real person into a real struggle for survival, day in and day out--whether struggling for meager resources against marauders or the weary earth herself. But in being so real, so identifiable, they become heroes merely by virtue of surviving. In this way, we can see ourselves as potential heroes too.

TLDR: Characters you can identify with in situations you may someday face reaffirming your ability to make it. Or your nihilism. Of course, Suzie Homemaker saving the day ambushing an armoured vehicle with a LAW is also pretty damned fun too. :D
oldbadge

T2kravings

So I joined a few Meetup.com groups, trolled the Pen and Paper Games site for a bit, but nobody's playing T2k. Few people have even heard of it. It's all D&D, Pathfinder, WoD, or SR. Or boffo groups. x.x

So I was thinking about it, what to do to get my post-apocalyptic crunchy fix?

I could run through scenarios on my own, but if I wanted to masturbate... you know?

Then I thought maybe I'd do a few play examples, like you find in RPG books. Not bad, it could help cut back the perceived complexity. But then, it's still largely playing with myself. It still needs that spark which can only come from someone else's deranged brain mucking things up--and all of you have played RPGs before, so all of you know what I'm talking about. "I'll take a zeppelin, mount a small toaster on the underside..."

So then I figured that, hey, I could just write my friends every so often online and run the basics of the scenario by them. I know they'll respond with SOMEthing I can run with.

And there you have it: The casual exemplary T2k campaign. Coming soon. Probably.
oldbadge

(no subject)

I MUSH and tonight I'm so thoroughly over... the Staff OCD Martyr. We all know this guy. He's the admin who has to have everything just so. Slave to bureaucracy that would make a Byzantine period, when he lets others do some of the work he finds fault with the result and cries, "Now I have to go back through and do it ALL OVER MYSELF! THIS is why I never farm out work!"

See, even if you actually ARE OCD, you need to realize that YOU are the one with the problem... Not everyone else.
The event that triggered this mini-rant was that Martyr asked a staffer to set the home room on like 60 characters to one of 4 rooms each. Martyr logs on later and notices she missed one. Instead of taking it upon himself to re-accomplish the task, this could could easily have been resolved by the Martyr mailing the staffer who missed setting one room to go through and double-check.

What makes him an OCD Martyr is that he blamed this other staffer for HIS DECISION to do things the hard way.

That's what makes an OCD Martyr, and I'm totally over it.
oldbadge

The Question

So a friend posted this to her FB:

If a man admits to liking a woman but then tells her that he is ashamed of himself for doing so, what would that woman do?

When asked to clarify why the man's ashamed, she added:

It's because of status and background. For someone with perceived higher social status and pedigree to like a person with no future and no perceived prospect.

Now that tells me it's from one of the CJK-dramas (Chinese/Japanese/Korean) that she watches, 'cause I used to watch K-drama too.

But let's stick primarily to the original question and, like a Greek Olympian, discus!